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Nivalis Nights System Requirements: Minimum & Recommended

Final PC requirements: a GTX 1660 SUPER at 1080p/30 up to an RTX 4080 at native 4K/60, a 16 GB RAM floor, a 42 GB SSD at every tier, Windows 11 above 1080p.

9/7/2026 Update #3 Nivalis Nights Wiki Team Last updated: 10/6/2026 6 min read
Nivalis Nights System Requirements: Minimum & Recommended

FAQ

Does Nivalis Nights run on 8 GB of RAM?
Not according to the official requirements. The first three tiers all list 16 GB of RAM and the 4K tier asks for 32 GB, which is unusually high for a life sim — budget for an upgrade if your machine has 8 GB.
Is there a macOS or Linux version?
No. Only Windows is listed in the official requirements — Windows 10 or later for the 1080p tiers, Windows 11 for 1440p and above. No Apple or Linux versions have been announced.
Do I need an SSD?
Yes. The final requirements list a 42 GB SSD at every tier — the earlier 30 GB figure was superseded when the specs were finalized on September 24, 2026.
What GPU do you need for native 4K?
An RTX 4080 or RX 7900 XTX with 16 GB of VRAM, paired with 32 GB of system RAM and an Intel Core i7-12700K or AMD Ryzen 7 7800X3D. That tier targets 2160p at 60 FPS on the Very High preset.
Does Nivalis Nights run on Steam Deck or GeForce NOW?
GeForce NOW is confirmed to work. Steam Deck does not have full support at launch — the studio says it is refining performance after release and widening the range of supported hardware over time.

What PC do you need to run it?

The final requirements were published in the September 24, 2026 launch announcement, five days before release — and one note on that spec sheet matters more than any single part: the targets are measured at native resolution, no upscaling utilised. No DLSS or FSR is doing hidden work in these numbers. Here is the full four-tier table:

Spec Minimum Medium Recommended 4K
Target 1080p @ 30 FPS 1080p @ 60 FPS 1440p @ 60 FPS 2160p @ 60 FPS
Preset Very Low Medium High Very High
CPU Intel Core i5-11600K / AMD Ryzen 5 3600 Intel Core i5-12400F / AMD Ryzen 5 3600 Intel Core i5-13600K / AMD Ryzen 5 7600 Intel Core i7-12700K / AMD Ryzen 7 7800X3D
GPU GTX 1660 SUPER or RTX 3050 / RX 6600 / Arc A750 RTX 3060 or RX 6600 XT RTX 4070 or RX 7800 XT RTX 4080 or RX 7900 XTX
VRAM 6 GB or more 8 GB or more 12 GB or more 16 GB or more
RAM 16 GB 16 GB 16 GB 32 GB
Storage 42 GB SSD 42 GB SSD 42 GB SSD 42 GB SSD
OS Windows 10 or later Windows 10 or later Windows 11 Windows 11

What do these numbers actually mean?

The RAM floor stays unusual: 16 GB across the first three tiers, with 32 GB reserved for native 4K. Most life sims ask for 8 GB at minimum, so treat this as a real floor, not marketing padding — machines with 8 GB should expect problems rather than “low settings”.

On the graphics side the minimum tier is now a named class of card — a GTX 1660 SUPER, RTX 3050, RX 6600, or Intel Arc A750, all roughly 6 GB of VRAM — while the recommended tier jumps to an RTX 4070 or RX 7800 XT for native 1440p/60. ION LANDS’ previous game, Cloudpunk, was famously lenient with hardware; this one asks for genuinely gaming-class parts, which fits its larger, weather-simulated city. A May 2026 development update explained why: the city is built entirely from voxels but does not use a traditional voxel engine, which pushes polygon counts up — so the game leans heavily on multiple levels of detail (LODs) and overhauled light probes to hold performance without giving up the dense look.

Storage is the quiet requirement: a 42 GB SSD at every tier, replacing the 30 GB hard-drive-optional figure from the pre-final listing. And note the OS split — the 1080p tiers run on Windows 10 or later, but the 1440p and 4K tiers list Windows 11 outright.

What changed from the earlier spec sheet?

The requirements previously listed on the Steam page were vaguer: a generic “AMD / Intel CPU” line, “any dedicated card with 6 GB of VRAM” at minimum, a GTX/RTX 2070-class recommendation, DirectX 11/12, and 30 GB of storage. The final table replaces all of that with concrete CPUs, named GPU classes per tier, an SSD mandate, and the Windows 11 split — the DirectX row is simply gone. If you checked the old sheet and concluded your machine was fine, re-check the GPU column above before you buy.

Is a laptop good enough?

A gaming laptop with a GTX 1660 SUPER / RX 6600 / Arc A750-class GPU and 16 GB of RAM meets the minimum tier for 1080p/30 on Very Low settings. Thin ultrabooks with integrated graphics will not — there is no integrated-GPU tier anywhere in the final table.

What about Steam Deck and GeForce NOW?

The launch announcement on September 29 settled both. GeForce NOW works: ION LANDS confirmed Nivalis Nights is available on the cloud streaming service, which is one way to play on hardware that misses the tiers above. Steam Deck is not fully supported at launch — in the studio’s own words, the game “won’t have full support at launch,” but it is “already working on improving the experience”: performance will keep being refined after release as the range of supported hardware widens. Until the Deck shows up as officially supported, treat handheld play as a bonus rather than an expectation.

Has performance improved since launch?

Yes — officially, and quickly. Update #1 arrived on October 1, two days after release, addressing the bugs players reported in the game’s first 24 hours: performance improvements for character actions, animations, and physics, plus a fix for the camera gradually dragging performance down every time a save was loaded. Update #2 followed on October 2 and delivered the headline promise — a light culling system, exposed as a new “Lighting Details” graphics slider that caps how many lights can be active in your field of view (slid fully right, nothing is culled; lower values deactivate distant lights). The same update trimmed character rendering further (reduced bone weights on lower LODs) and removed the Low texture quality setting — anyone who played on Low is automatically upgraded to Medium, so minimum-spec machines should re-check their performance headroom against the Medium tier. One official known issue to plan around: fast travel to certain locations can hurt performance on some systems, and the studio’s workaround is to save after arriving and reload that save — the Update #3 notes do not list a fast-travel fix, so treat the workaround as current. Update #3, on October 5, then delivered the deeper character-simulation work earlier updates had flagged: improved crowd simulation and animation performance, a fix for light probes from unloaded scenes being kept in memory and dragging down The Stacks, and a footprints camera that no longer renders when it is not snowing. Update #3 also fixed the lighting issues the new Lighting Details slider had introduced. If your last session was on the launch build, it is worth re-testing now.

Can you test before buying?

There was never a demo or a preorder (the studio explicitly ruled both out), so this table was the compatibility guide every launch-day purchase decision leaned on. The financial side of that decision: the game launched at $24.99 with a 10% launch discount — the details are on our release date and pricing page.

Once it is running, our beginner guide walks you through your first days in the city, and the feature overview lists every confirmed system.

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